Quickly navigate to New Industries and place the Tempered Blundergat into the press.Continue to do this for the barrels in the below order. Without firing the Tempered Blundergat, quickly navigate to the flaming blue barrel in Eagle Plaza, stand near the barrel for a few seconds to transfer its fire to your Tempered Blundergat. Obtain the Tempered Blundergat from the fireplace.
Once complete the fire within the fireplace will turn blue. Once all 3 skulls above the fireplace are on fire, activate the skulls to deposit the collected Essence.
Round 30: The Warden's Last Stand - Defend the Warden's House.Round 29: Who Let The Hounds Out? - Survive a Hellhound onslaught.Round 28: Keep It Hot - Travel through Hell Holes before timer expires.Round 27: I'm Out! - All ammo is reset to zero.Round 26: Mobster - Use the MI927 only.Round 25: Stand Firm - Defend the Infirmary.Round 24: Lockdown - All doors are sealed for the round.Round 23: Unattached - Only kills via weapons without attachments are allowed.Round 22: Pointless - Points are reset to zero.Round 21: Prone To Regeneration - Health regeneration only works while prone.
Round 20: Shower Showdown - Defend the Showers.Round 19: Japanese Horror - Survive the Terror.Round 18: Sacrificial Packed - Sacrifice 2 weapons to the Pack-A-Punch Machine.Round 17: Oh My Gat! - Forge the Magmagat during the round.Round 16: Shoot Mo'Zombies - Use the Mozu only.Round 15: Power Through - Defend the Power House.Round 14: Total RePack - Possess a fully packed weapon at the end of the round.Round 13: Snooze You Lose - Sprint to avoid point drain.Round 12: Brain Soup - Get at least 20 Spoon kills by round end.Round 11: Zombies Noir - It's black and white.Round 10: Rooftop Party - Defend the roof.Round 9: Helluva Appetite - At least one player must possess Hell's Retriever at the end of the round.Round 8: A.iming D.oes S.ting - ADS causes damage.Round 7: Shut Your Trap - Kill Zombies with Traps only.Round 6: Dead Eye - All weapons replaced - SDM ADS only.Round 5: Fish In A Barrel - Use the Swordfish only.Round 4: Load of Nonsense - Weapons must be reloaded after every shot if ammo is available.Round 3: WTF - Movement controls are reversed.Round 2: Jump Shot - Player can only attack while jumping.Round 1: Sacred Ground - Do not allow any Zombies to enter Richtofen's lab.along with Blood of the Dead specific features This is a walkthrough of the general features of a map, such as the map Layout, Power, Pack-a-Punch, etc. Alternatively, to find specific information, press CTRL + F and type the information you want to find. Just click on the text of whatever you want to know about and you will be taken there. On the right, there is a list of all the Chapters, Topics and Sub-Topics. This guide is broken down into Chapters and Topics, a Chapter defines the content of the Topics to make all of the guides easier to navigate and read. Blood of the Dead | Complete Map Breakdownīlood of the Dead | Complete Map Breakdown.