that would be peices like the excavator who's operator decides where the cut is being made, how deep its going and along what path its going to take. I will need to define what I mean by critical equipment first. The game supported active NPC players who could be hired to run non-critical equipment. If I wanted to have a mine and purchased this game for that reason, why would I go be an equipment operator on someone else's game? Me personally, I wouldn't. If it were possible I would not add a multiplayer to this game for one basic reason.
So, how to make this more compelling and would it actually be possible for this development team to do it? But I have never had just one person on a project working all the equipment needed there. One of the most interesting things about earthwork is that any project can be approached a varity of ways, finding the best one is to me the most interesting. I think much of the conversations in this thread are suggesting pretty much one thing and its not multiplayer.
I am an old timer and worked for many years as an earthwork contractor before I retired. They are simply background processes that provide free gold with no realistic interaction or management. To the OP, yes, the so-called "workers" are very uninteresting and have zero feel of being real. But, I'll keep checking to see what they add in hopes that the game becomes more interesting (and playable) in the future. I've already stopped playing it for a variety of reasons, but mostly because it is not challenging enough. It is puzzling the way they remove certain things as "cheats" and then add even larger cheats to the game. Once you have achieved Tier3 (which the Devs recently made way too easy with $1 equipment costs), there is nothing to keep the player engaged. Old-gamer původně napsal:Agree, the game needs much more to hold my interest after 94hrs of play.